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Archimedes spiral equation
Archimedes spiral equation










archimedes spiral equation
  1. Archimedes spiral equation code#
  2. Archimedes spiral equation download#

All rights reserved.Animation showing how Archimedes screws can generate power if they are driven by flowing fluid.

archimedes spiral equation

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Archimedes spiral equation download#

Download the example program to see additional details.ĭownload the example to experiment with it and to see additional details. The program includes a few other details such as the Distance method that are relatively straightforward.

Archimedes spiral equation code#

The code finishes by drawing the target rectangle so you can see that the spirals are big enough to cover the rectangle. The code calls the GetSpiralPoints method to get the spiral's points and then uses the Graphics object's DrawLines method to draw the spiral. It then enters a loop to draw each of the spirals, increasing each one's angle offset by d_start so they start out pointing in different directions. Next, the code calls the Distance method to find the distance to the drawing area's farthest corner. It then draws axes running through that center and makes a test rectangle where it will fit the spirals. The code finds the center of the PictureBox and uses it as the center of its spirals. It then divides 2π radians by the number of spirals to get the angular spacing between the interlocked spirals. The picSpiral control's Paint event draws the spirals. This code defines an array of colors to use when drawing spirals. GetSpiralPoints(center, A, start_angle, max_r) Į.Graphics.DrawLines(SpiralPens,Į.Graphics.DrawRectangle(Pens.Black, rect) Find the maximum distance to the rectangle's corners. Draw the spiral on only part of the PictureBox. The angle where the next spiral starts. Angular spacing between different spirals.įloat d_start = (float)(2 * Math.PI / num_spirals) Int num_spirals = int.Parse(txtNumSpirals.Text)

archimedes spiral equation

Private void picSpiral_Paint(object sender, PaintEventArgs e)Į.Graphics.SmoothingMode = SmoothingMode.AntiAlias The only remaining code of any real interest is the following This method simply converts polar coordinates into Cartesian coordinates. Private void PolarToCartesian(float r, float theta, Convert polar coordinates into Cartesian coordinates. The following code shows the PolarToCartesian method. Next, if r is greater than the distance to the farthest corner of the drawing rectangle max_r, the code breaks out of its loop and returns the spiral's points. That makes the spiral start in a particular direction so the program can draw multiple interlaced spirals. Notice that the code adds the angle offset to theta when it calls PolarToCartesian. It calculates r, uses the PolarToCartesian method to convert the polar coordinates (r, θ) into Cartesian coordinates (x, y), adds the spiral's center to the point to translate it into the correct position, and then adds the new point to the list. This method uses a loop to generate the points on the spiral. Points.Add(new PointF((float)x, (float)y)) PolarToCartesian(r, theta + angle_offset, out x, out y) The example program uses the following method to generate a spiral's points.Ĭonst float dtheta = (float)(5 * Math.PI / 180) // Five degrees. When r is greater than the distance to that corner, the spiral has gone far enough. Simply find the corner of the drawing area that is farthest from the spiral's center. In the Archimedes spiral, r increases as θ increases, so once r is too big to intersect the drawing area, it never goes back, and that gives us the test we need. The distance from a point on the spiral to the spiral's center is simply r. It's just as simple as that, and this would be a significantly shorter post except for one question: how do you know how big you need to make θ to make the spiral fill the drawing area? You cannot simply continue drawing the spiral until it leaves the drawing area because it comes back as it cuts through the drawing area's corners.įor example, in the picture at the top of this post, the red spiral leaves the black rectangle, cuts back into it before reaching the next corner, leaves again shortly after that corner, misses a corner entirely, cuts the next two corners, and then grows too large to intersect the rectangle after that. C# Helper: Draw an Archimedes spiral in C#Īn archimedes spiral is defined by the polar coordinate equation r = A * θ.












Archimedes spiral equation